Re: Elite-Dangerous
Posted: Wed Nov 19, 2014 10:50 am
I am fucking golden in E:D now, with a couple of hundred grand and a maxed-out Hauler (I could replace it with a Cobra III now, maybe I'll do that in the last few days of the current beta.) The first day in a Sidewinder haulng 4 tons at a time for a 600 credit profit was a slow road. I'm the docking maestro but my combat isn't that good. As there is fuck-all documentation it's a bit of a learning curve finding out what everything actually does, but once you've done the buy-launch-hyperdrive-supercruise-permision-dock-sell successfully you get a chance to step back and look at the game more.
I'm actually really impressed with the game - it definitely nails my "Space Opera" graphics award, and I think the sounds are intelligently designed also (I've turned off the music during hypercruise/supercruise/normal flight so it only turns up for special occasions...)
I'm using Slopey's Best Profit Calculator to assist with the market planning, and have a profitable route Styx [Indium] -> I Bootis (+15K) [Tea] -> Aulin (+8K) [Progen Cells] -> Styx (+11K) for a ~35K round trip.
I'm meeting real-player pirates/psychopaths at the Aulin hyperdrive navpoint though but have been quite successful learning how to watch the radar and head away from them, and win the 'fight the interdiction' battle maybe 3 out of 4 times. Luckily my profit route only has maybe 20K's worth of tea in the cargo when I arrive at Aulin so losing the pirate battle there isn't much of a drama - it'd hurt more with 90K's worth of Indium. When I lost my first newly upgrade Hauler I was decimated but now I've got credits in the bank it doesn't really matter.
All in all I think I've had my money's worth even though it's just a beta - I quite fancy upgrading to a Cobra III and pimping it out.
I'm actually really impressed with the game - it definitely nails my "Space Opera" graphics award, and I think the sounds are intelligently designed also (I've turned off the music during hypercruise/supercruise/normal flight so it only turns up for special occasions...)
I'm using Slopey's Best Profit Calculator to assist with the market planning, and have a profitable route Styx [Indium] -> I Bootis (+15K) [Tea] -> Aulin (+8K) [Progen Cells] -> Styx (+11K) for a ~35K round trip.
I'm meeting real-player pirates/psychopaths at the Aulin hyperdrive navpoint though but have been quite successful learning how to watch the radar and head away from them, and win the 'fight the interdiction' battle maybe 3 out of 4 times. Luckily my profit route only has maybe 20K's worth of tea in the cargo when I arrive at Aulin so losing the pirate battle there isn't much of a drama - it'd hurt more with 90K's worth of Indium. When I lost my first newly upgrade Hauler I was decimated but now I've got credits in the bank it doesn't really matter.
All in all I think I've had my money's worth even though it's just a beta - I quite fancy upgrading to a Cobra III and pimping it out.